- GPU hard triangle shadows based on ray casting
- Acceleration: AABB tree with 2D light space grid
- Direct3D 11, Visual Studio, C++ and HLSL Source
- Multiple 3d models, benchmark and profiling functionality
- Purpose: Real time shadow research and collaboration
All the code and assets here not falling under other Copyrights (see Copyright.txt in the archive) is released under WTFPL http://www.wtfpl.net
Download the .zip and unpack it locally. Run the executable in the root folder.
Download AEngineApp.zip (14.2 MB):